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Process Mapping

Created Sep 6, 2026, 1:15 PM · Updated Sep 6, 2026, 1:15 PM

Map the real workflow before you redesign it - start on the floor, not the slide.

Key Concept

  • A flowchart drawn from memory lies politely - map from observation first.
  • Process mapping is the artifact after you see real motion - not a substitute for sitting with one nurse, cashier, or new hire.
  • Fix the map when reality diverges - stale diagrams train new hires into workarounds.
  • Listen Before Fixing and People-Centered Design sit beside Shadow the Work - hear pain and fit humans before boxes and arrows.

Level 1 - Recognize

Process mapping is drawing how work actually moves - handoffs, waits, and workarounds, not the manual version alone.

Level 2 - Explain

Like tracing the path people actually walk, not the sidewalk on the plan - documented process is often aspirational.

Level 3 - Use

Stand behind the counter for three lunch rushes before redrawing checkout - shadow one full cycle, then draw boxes and arrows.

Level 4 - Connect

Committee templates before observation are decoration - stale diagrams train new hires into workarounds when reality diverges.

Level 5 - Create

Build a living map: Shadow the Work, draw the real handoffs, test it with the people inside the process, and update it when reality changes.

Examples

  • The shift-change chart had three tasks with zero arrows to an owner - glad mapping from the whiteboard, not memory, showed the gap in one pass.
  • I stood behind the counter for three lunch rushes before we redrew checkout - the slide had one tap, reality had four stalls.

Note Relationships

RelationshipWikilinkReason
contradictsOutcomes Over Pitch Deckswhen the deck ships before anyone maps real work
extendsListen Before FixingHearing the pain plus drawing the motion
extendsPeople-Centered DesignMaps should fit humans inside the process
extendsShadow the WorkObservation before boxes and arrows
implementsWorkplace PrinciplesConcrete move before process redesign ships
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