Interactive graph
Process Mapping
Table of Contents
Map the real workflow before you redesign it - start on the floor, not the slide.
Key Concept
- A flowchart drawn from memory lies politely - map from observation first.
- Level 1: Draw how work really moves - not how the manual says it should - like tracing the path people actually walk, not the sidewalk on the plan.
- Level 2: Process mapping names handoffs, waits, and workarounds - the slide version hides where people route around the rule.
- Level 3: Because documented process is aspirational, mapping starts where work happens - shadowing before boxes and arrows.
- Level 4: Walk one full cycle with the person doing the job, then draw - committee templates come after observation.
- Level 5: Shadow the Work is the move; People-Centered Design is the principle - mapping without watching is decoration.
- Process mapping is the artifact after you see real motion - not a substitute for sitting with one nurse, cashier, or new hire.
- Fix the map when reality diverges - stale diagrams train new hires into workarounds.
Examples
- The shift-change chart had three tasks with zero arrows to an owner - mapping from the whiteboard, not memory, showed the gap in one pass.
- I stood behind the counter for three lunch rushes before we redrew checkout - the slide had one tap, reality had four stalls.
Note Relationships
| Relationship | Wikilink | Reason |
|---|---|---|
| contradicts | Outcomes Over Pitch Decks | when the deck ships before anyone maps real work |
| extends | Listen Before Fixing | Hearing the pain plus drawing the motion |
| extends | People-Centered Design | Maps should fit humans inside the process |
| extends | Shadow the Work | Observation before boxes and arrows |
| implements | Workplace Principles | Concrete move before process redesign ships |

