Interactive graph

Process Mapping

Created Jul 23, 2026, 12:59 PM · Updated Jul 23, 2026, 12:59 PM

Map the real workflow before you redesign it - start on the floor, not the slide.

Key Concept

  • A flowchart drawn from memory lies politely - map from observation first.
  • Level 1: Draw how work really moves - not how the manual says it should - like tracing the path people actually walk, not the sidewalk on the plan.
  • Level 2: Process mapping names handoffs, waits, and workarounds - the slide version hides where people route around the rule.
  • Level 3: Because documented process is aspirational, mapping starts where work happens - shadowing before boxes and arrows.
  • Level 4: Walk one full cycle with the person doing the job, then draw - committee templates come after observation.
  • Level 5: Shadow the Work is the move; People-Centered Design is the principle - mapping without watching is decoration.
  • Process mapping is the artifact after you see real motion - not a substitute for sitting with one nurse, cashier, or new hire.
  • Fix the map when reality diverges - stale diagrams train new hires into workarounds.

Examples

  • The shift-change chart had three tasks with zero arrows to an owner - mapping from the whiteboard, not memory, showed the gap in one pass.
  • I stood behind the counter for three lunch rushes before we redrew checkout - the slide had one tap, reality had four stalls.

Note Relationships

RelationshipWikilinkReason
contradictsOutcomes Over Pitch Deckswhen the deck ships before anyone maps real work
extendsListen Before FixingHearing the pain plus drawing the motion
extendsPeople-Centered DesignMaps should fit humans inside the process
extendsShadow the WorkObservation before boxes and arrows
implementsWorkplace PrinciplesConcrete move before process redesign ships
Retheming Hanamikoji as Duopoly

Retheming Hanamikoji as Duopoly

I love Hanamikoji for the mechanics, not the geisha art. Duopoly is my build log - fewer components, dull flags, same hook without the illustration.

One Sheet, Eight Pages: Why I Use a 1-Page Zine for Rules Booklets

One Sheet, Eight Pages: Why I Use a 1-Page Zine for Rules Booklets

One sheet of paper, folded into an eight-page booklet. I use it for board game rules and quick guides that fit in a pocket or game box.

Random Note

One garden note picked at random — shuffle for a new pairing with this note.

AI prompt

Loading…